Ninja Theory wants Heavenly Sword 2

June 21, 2010

Heavenly Sword 2 could have happened. If Sony had allowed Ninja Theory to make the title multi-platform.

Heavenly Sword was one of the early PS3 exclusives which kept owners of the Sony console happy while they waited for bigger and better titles to arrive. It’s a good, but not great, game which I enjoyed, despite it being too short.

Unfortunately, the chances of a sequel are remote, although the developers Ninja Theory would have been happy to produce Heavenly Sword 2. The problem: Sony. Studio boss Tameem Antoniades told CVG:

I don’t know if Sony made any money on Heavenly Sword but we didn’t.

There are pros and cons, if you’re exclusive you get more attention but when you’re multi-platform, at this stage in the cycle, there’s more competition. You’ve got to weigh it against each other.

But we couldn’t do Heavenly Sword 2 as a multi-platform because it’s owned by Sony, the tech we developed for that game is also owned by Sony. Probably, I think we would have [wanted to make it]. We want them [our game] to be multi-platform so we had to come up with a new idea.

In the early days of any console generation, exclusives make sense, persuading people to choose one platform over the other. But at this stage in proceedings, multi-platform releases are much more worthy and likely to make money. Unless, of course it’s a triple-A brand such as Gran Turismo or Halo.

Heavenly Sword 2 clearly isn’t going to happen. Which is a shame because I think it would do well.

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7 Responses to “Ninja Theory wants Heavenly Sword 2”

  1. Barnabe Jones:

    For a new IP at release 1.5 million isn’t anything to turn your nose up at.

    Enslaved might end up doing around that number, but not that much better. A sequel to Heavenly Sword would cost less, and sell more. It’s a stupid move on Ninja Theory’s part.

  2. Roca.:

    too bad for Ninja Theory….because Heavenly Sword is a Sony IP and they also own the tech they used to develop the game.

    I hope Sony would make Santa Monica (God of War) studio to work on Heavenly Sword 2

  3. jojo29:

    It’s funny Ninja Theory is claiming they didn’t make money off Heavenly Sword…yet, here they are, STILL in business, having only 1 “AAA” game under their belt…the other being Kung Fu Choas i believe and the upcoming Enslaved..

    They must have had some type of conflict, because Sony, is in the business of KEEPING development studios (Insomniac being the most recent, although not exclusive, they often praise Sony’s development enviroment)

    I was really hoping for a sequel myself, but the game ended in a way where im satisfied with how it ended :)

  4. twilight:

    I wouldn’t mind having a sequel to this game. I did enjoy this game.

  5. phranctoast:

    Maybe they shouldn’t have paid Andy Serkis all that money to over act. ;)

    I’d be down for Heavenly Sword 2 (spoiler alert….Not to sure how it could happen but hey..A new Force Unleashed is also on the way)

    Roca said it right. Bring on Santa Monica in on this.

  6. Roca.:

    I think Sony will not want to burn out their franchise with sequel after sequel..

    so I believe they will slowly bring some of their old (and not so successful due to the low install base and negative press) franchises back to like….Heavenly Sword 2 & Warhawk sequel are obviously a must.

    after Twisted Metal, Syphon Filter and Sly 4 are probably the next IPs to make the jump to this current gen.

  7. Roca.:

    here is what David Jaffe said about the Twisted Metal attacks:

    Regarding the attacks on our visuals, I have this to say:

    1) We deliver an anti-aliased, 720p, HDR experience. We support 1080p
    output (with noticeable improvement to UI elements). We’re not “sub HD”
    by any stretch of the imagination.
    2) We’re still pre-alpha which means we aren’t even done writing
    graphics code let alone tuning the art content to go with it.
    3) Many textures and shaders are pre-alpha quality and will be improved.
    4) Most screenshots and video on the web were taken from video cameras
    rather than direct screen capture. They don’t represent even our
    current quality level.
    5) We don’t want to drop our frame rate even though we have a megaton of
    action on the screen with dynamic physics and lighting (and eventually
    four player splitscreen!)
    6) Our levels are large with very long draw distances. Everything you
    see is an interactive world, not simply static geometry. A lot of it is
    destructible.
    and finally,
    7) We haven’t even shown our best stuff yet. If anything, we’ve only
    shown our oldest stuff, and our artists keeping discovering new ways to
    improve visual quality.

    SO- with all that said- I think players are in for a treat all around, visual included. Our team is super talented and crazy hard workers. It’s only going to get better from here!

    David

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