Microsoft’s Tsunoda promises object-scanning feature for Kinect later on

September 8, 2010

Microsoft’s Tsunoda promises object-scanning feature for Kinect later on During E3, Microsoft unveiled a futuristic trailer showing a boy scanning his skateboard into an Xbox 360 using Kinect. The boy then proceeded to use the virtual skateboard in-game.

The thought of being able to scan any object in to a game to use sounds fantastic and wonderful. However, outside of the Matrix-like trailer we have not seen this feature being used in any games.

Kudo Tsunoda, face of Kinect, recently addressed this issue when he told Eurogamer that this feature is coming down the line. Tsunoda stated, "Being able to digitise real-world objects and take them into the virtual world … I think we’re going to see a lot more games start using that as well as we go forward."

image

Tsunoda indicated that this capability won’t be found in the current round of titles, but should be implemented sometime in the future.

Microsoft’s recent Kinect tech demo seems to indicate that the device’s bone tracking system has some difficulty distinguishing body parts from inanimate objects. It will be interesting to see if this is something developers can code around.

Maybe one day I will be able to scan in my weapon of choice for Left 4 Dead 2.

16 Responses to “Microsoft’s Tsunoda promises object-scanning feature for Kinect later on”

  1. Rimmer:

    Nice idea on paper, but I can’t see how the quality of the scanned image is going to be any good anyway, coming from a 640×480 camera. and “Microsoft’s recent Kinect tech demo seems to indicate that the device’s bone tracking system has some difficulty distinguishing body parts from inanimate objects” is blatantly untrue. The tracking system had no problem differentiating them at all. It did have to guess a fair bit when the bodyparts were completely covered by an object but otherwise it did remarkably well. there were some major issues with the translation of that tracking to the avatars though, but that isn’t a fault of the tech.

  2. Liquid:

    ^^ such a fucking 360 fanboy. . .hey why dont you and HH get a room together?

  3. FahKinSuPah:

    “Maybe one day I will be able to scan in my weapon of choice for Left 4 Dead 2.”

    I would totally use a Rubber Chicken for that.

  4. Roca.:

    I like the fantasy elememt of your comment Rimmer ;)

  5. lock_down:

    Why does this guy wear shades all the time? Is there a legitimate reason?

  6. SW:

    “here were some major issues with the translation of that tracking to the avatars though, but that isn’t a fault of the tech.”

    @Rimmer – At any point in the video when the ‘avatar’ freaks out and the skeleton is visible on the left side, you can see that the avatar is mirroring the skeleton correctly.

    It is the skeleton that is not being ‘created’ (for lack of a better word) correctly.

    Maybe I just misunderstood your post, but it seems like you’re saying everything is working on the tracking side but its just ‘animation’ issue (assigning the right vertex’s to bones etc.).

  7. ncaissie:

    “^^ such a fucking 360 fanboy. . .hey why dont you and HH get a room together?”

    Lmao so true. Glad I’m not the only one to see it.

  8. Barnabe Jones:

    Kudo Tsunoda strikes me as the type of person who does massive amounts of cocaine.

    Maybe it’s the glasses? Maybe it’s the disheveled and confused look he has? Or maybe it’s that he’s insane?

    Something tells me that I’m probably right though.

  9. lock_down:

    “Kudo Tsunoda strikes me as the type of person who does massive amounts of cocaine. ”

    Haha! That made me laugh. It could very well be true :)

  10. Rhino:

    LOL at the picture…he’s thinking to himself “It really is a laggy piece of shit”

  11. gunstar:

    LOLZ @ BJ & Rhino

    LOLS @ Kevin Buttler:

    Another branch site titled Yaybuttons.com displays a glowing picture of a Move controller and asks visitors to “Click any button to keep going.”

    “See what you did there? You clicked it,” teases the site when you click the Move controller. “It turns out that buttons are pretty important. Not like ‘save the whales’ important. More like ‘not play games that suck’ important. Cuz they help you…control stuff. Controller. Control. Kinda makes sense.”

    “Some people don’t think you need buttons. WHAT?! Craziness. Could you imagine gaming without buttons? Where would the control come from? You couldn’t snipe. Couldn’t fire any sort of weapon at all, really. Unless you turn your fingers into a gun.”

    “Pew! Pew! What are we, mimes?!?”

    “Buttons can do anything! Get you a turbo boost, enter secret cheat codes, catch lint. Wait, not that button. Although belly buttons ain’t bad either. Everyone’s got one of those! Innie? Outtie? I’m rambling now, what was I talking about? Buttons. Yay!”

    “Did you know the button was invented by Edison? And that guy was smart. I bet he knew that buttons would be great for gaming. It’s not even just about fun. Pause. That’s a pretty important function right there. Especially when you get a phone call. Or drank too much soda.”

    “I know what you’re thinking. What if I could just shout ‘Pause’? Without a button. Great idea! Because there’s no way that could backfire. Imagine: You’re boxing, your friend’s passing by, he wants to mess with you. Cause he’s sometimes a jerk like that. He shouts, ‘Pause’! Tragic. Buttons! They keep the control in your hand.”

  12. CarlB:

    Surprise, Kinect isn’t somehow set in stone as being completely controller free only:

    (Tsunoda)
    “With Kinect it’s all controller-free, but it’s not like we’re trying to take controllers out of the equation. You saw the great controller games we’re showing today like Halo and Fable. I think games that involve both controllers and Kinect as well are totally possible. Those are all things you’re going to see going forward as a platform. That’s one of the unique things about the Xbox platform: we can do controllers; we can do controllers with Kinect, which is more than just motion control, it has voice and human recognition as well; and then you can do totally controller-free. Both for consumers and developers, you only have those tools to play with on Xbox.”

    http://www.eurogamer.net/articles/2010-09-07-kinects-kudo-tsunoda-interview?page=2

  13. Roca.:

    Buttons turned out to be a pretty important features after all….who knew lol

  14. phranctoast:

    That link is great. There’s a new Kevin Butler commercial out. I submitted it as a story to blorge. It’s pretty funny.

  15. CarlB:

    Traditional controllers will still work with it after all… who knew
    lol

  16. phranctoast:

    No one ever said otherwise Carlb. If it is used with regular controllers, my bet would be mostly voice commands as your hand would already be occupied.

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