Microsoft’s Tsunoda promises object-scanning feature for Kinect later on

September 8, 2010

Microsoft’s Tsunoda promises object-scanning feature for Kinect later on During E3, Microsoft unveiled a futuristic trailer showing a boy scanning his skateboard into an Xbox 360 using Kinect. The boy then proceeded to use the virtual skateboard in-game.

The thought of being able to scan any object in to a game to use sounds fantastic and wonderful. However, outside of the Matrix-like trailer we have not seen this feature being used in any games.

Kudo Tsunoda, face of Kinect, recently addressed this issue when he told Eurogamer that this feature is coming down the line. Tsunoda stated, "Being able to digitise real-world objects and take them into the virtual world … I think we’re going to see a lot more games start using that as well as we go forward."

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Tsunoda indicated that this capability won’t be found in the current round of titles, but should be implemented sometime in the future.

Microsoft’s recent Kinect tech demo seems to indicate that the device’s bone tracking system has some difficulty distinguishing body parts from inanimate objects. It will be interesting to see if this is something developers can code around.

Maybe one day I will be able to scan in my weapon of choice for Left 4 Dead 2.


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