Carmack: “decent chance” PS3 Doom 4 will use Super Textures due to Blu-Ray

August 14, 2011

Carmack: “decent chance” PS3 Doom 4 will use Super Textures due to Blu-Ray It appears that a lot of great info is coming out of QuakeCon this year as John Carmack, the brains behind id Software, reveals all. According to an interview, Carmack talks briefly about Doom 4.

While Carmack and id Software is focusing on getting Rage out the door, the studio is still working on the franchise that started it all for the company. Carmack has revealed that the studio has big ambitions for Doom 4 as it may make use of the much talked about Super Texture Pack.

Carmack teased that the studio is looking to release a Super Texture Pack for the PC after the game’s release. The pack will make the already beautiful game prettier with super detailed textures.

According to Turkish site Merlin’in Kazan?, Carmack stated that there is a very good chance Doom 4 will come with super textures for the PS3 out of the gate. He indicated that this is due to the Blu-Ray disc size, while the DVD versions will come with the normal size textures.

Carmack stated, “There is a decent chance we will fill the PS3 Blu-Ray with more data than we ship on DVDs for Doom 4.” However, this will also depend on how difficult it will be to maintain two builds of the data.



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136 Responses to “Carmack: “decent chance” PS3 Doom 4 will use Super Textures due to Blu-Ray”

  1. oldschool1987:

    But teh Ps3 and teh Xbox are exactly the same graphically! A lot of people say so!

  2. Godless:

    Does this game come with additional memory for the PS3 so that it can load in more than a few objects at a time ;)

    with a modern PC needing around 3GB of system memory and 1GB on board dedicated graphics memory, the PS3 is going to have a hard time with 256mb of each.

    It will be interesting to see How the PS3 handles this.

    Oldschool, the lack of memory is one of the reasons the PS3 will never completely dominate the Xbox, doesn’t matter if it has some processing advantages, and in this case storage advantages over the 360 at the end of the day it pretty much boils down to memory, bandwidth and resolution, and the PS3 is no better than the Xbox on either of these.

  3. Roca.:

    Godless always gives his own biased opinion like if he’s the game developer of the game.

    Do yourself a favor Godless and just eat it this time becasue it’s well know that the PS3 has more processing power than any other console and both of its memory are at least 4x faster than what you have on 360 – that’s a fact and it’s not debatable.

    Also the PS3 cell let’s the SPEs process most of the graphics and barely use the GPU.

    Just swallow it this time so you won’t have to run away due to the lact of proof or fact like you did on the Gamestop 3D TV thread ;)

  4. CON:

    @MIKE

    Thanks for yet another PS3 post about hearsay from yet another reliable source. This time from the powerhouse that is merlininkazani.com/. You do realise this site is called ‘gamer.blorge’ and not ps3fanboy.blorge???????

    Carmack also stated that the Doom 4 would require MULTIPLE blu ray disks

    “The videos are just using the normal game data. There is a decent chance we will fill more data than the PS3 and Blu-Ray DVDs for we ship on Doom 4, but we will have to see how much trouble it is maintaining two complete builds of the data. I would love to let the PC stream over the net when needed an extra detail, but the server and bandwidth that would take a significant commitment that I’m not sure we can make”

    Yet another half written poor attempt at journalism.

  5. jojo29:

    Godless
    sorry buddy but im gonna take carmacks actual video game developing experience, in that i mean a developed game franchise ive actually played and was one of the forefathers of fps franchises…

    If carmack says the ps3 can handle it, then it can, actually the bitch box would benthe reason why it couldnt….having two builds is hard work and just like grand theft auto, final fantasy, and countless other games, if we dont get the super textures, it will because of the inferior piece of shit 360….

    ms 360…gimping gameplay and holding back graphics since 05…yippeee….

  6. phranctoast:

    @CON
    You apparently didn’t clean that sand from your vag.

  7. Roca.:

    “Doom 4 will come with super textures for the PS3 out of the gate. He indicated that this is due to the Blu-Ray disc size, while the DVD versions will come with the normal size textures”

    This says it all.

    @Xbots
    Have fun with your normal size textures LMAO

    @CON
    “Yet another half written poor attempt at journalism”

    Actually, the poor attempt [at trolling] came from you as the article was about “super size textures (PS3) vs normal size textures (360)”

    Nowhere in the article did Mike mention anything about the number of discs on either console…but we all know that the 360 version will have like 7 discs

    Now..let’s say the number of disc was the topic here…which one would you rather have:

    PS3: 2 disc with Super size textures
    360: 5-7 discs with compressed normal size textures

    I believe your trolling post just back fired at you ;)

  8. phranctoast:

    “MS: You told that you may publish a Super Texture Pack for Rage’s PC version. Did you use this pack on latest Rage videos? Will you use “Super Textures” in Doom 4?

    JC: The videos are just using the normal game data. There is a decent chance we will fill the PS3 Blu-Ray with more data than we ship on DVDs for Doom 4, but we will have to see how much trouble it is maintaining two complete builds of the data. I would love to let the PC stream extra detail over the net when needed, but that would take a significant server and bandwidth commitment that I’m not sure we can make.”

    Where did you find your quote CON?

  9. jojo29:

    CON
    Seems to me you are just a bitter xbitch…first you bitch about the lack of any 360 coverage….when some semblance of 360the news does trickle in…because face it..aside from the 4 games your getting in the next two years from ms ( 2sitting halos, 1 forza, 1 gears) all your getting is kinect trash (although, dance central 2 looks fun as i mentioned before) ms isnt making any headlines…
    Then when ms does make the headlines….you cry foul on the website…yet, every other website finally picked up on the story….

    Now the ps3 is making headlines, showcasing how the ps3 because of the very same blu ray player you rself along with idiots like cad, kev, hh, who so long ago and to this day cry about how blu ray was a useless feature, is now the deciding factor on why the ps3 is able, again carmack said IS ABLE, to handle even the latest super textures, because of blu ray and indirectly because of how the spe/processor works on the ps3

    Please shut the fuck up like the bitch you are, we can add carmack to the list of developers just loving the ps3 architecture and blu ray while stating how the 360 is holding games back :

    Square-Enix- stated how no town hubs or explorative worlds were possible because of 360the limits

    Rockstar: stated how a whole another island would have been possible if not for the 360 limits

    Capcom: how lost 2 would have been longer if not for the 360…

    Theres more but you get the picture….cry more con, cry more..

  10. Roca.:

    @CON

    ROFL – Phranc just owned you!!

    talk about a “yet another half written poor attempt” at trolling.

    Have fun with normal size texture HAHAHAHAHAHAHA

  11. CON:

    @phranc

    I see you failed to provide a link also lol

    Just google ‘doom 4 multiple disk’. There’s multiple links to that interview.

    Sorry I don’t have sources as credible as mikes merlininkazani.com/ :)

    @roca

    Seriously….calling someone else a troll??? Whatever makes you sleep better.

  12. CON:

    @jojo

    Speaking of forza looks like they got one over gt and aquired Top Gear!

    Not that you would ever see an article written on this blorge about actual xbox news……….lol

  13. Roca.:

    @CON
    I’m not the one whining and attacking the writer based on false assumptions and bogus quotes.

    I see you didn’t answer my question…go figure.

    again which one would you rather have?

    PS3: 2 discs with Super size textures
    360: 5-7 discs with compressed normal size textures

  14. phranctoast:

    “@phranc

    I see you failed to provide a link also lol”

    Uhhhh, I used the link to the article that Mike did which was Carmack being interviewed.

    Since you obviously got nothing, Maybe you can argue it’s a poor German to English translation and Carmack meant to say what you said..lol

  15. Godless:

    @Roca
    “Do yourself a favor Godless and just eat it this time becasue it’s well know that the PS3 has more processing power than any other console and both of its memory are at least 4x faster than what you have on 360 – that’s a fact and it’s not debatable.”

    I think I’d like to debate that, and call that statement utter BS

    Details of 360 system
    http://www.hotchips.org/archives/hc17/3_Tue/HC17.S8/HC17.S8T4.pdf

    Not able to find any detailed info on the PS3, only this rather pathetic Diagram, but I think you can see clearly that the PS3 is far from 4 times the bandwidth of the 360, unless you can find other info?

    hXXp://game.watch.impress.co.jp/docs/20060329/3dps303.jpg

    Roca, do you stop work every few hours to kneel, facing in the direction of your PS3 and pray to it ;)

    I think you do.

  16. Roca.:

    @Godless

    As usual, you don’t have any clue of what you’re talking about and are just posting BS left and right based on what you believe instead of the real facts

    First off, the PS3 has 512MB total memory (same as 360). It has 256MB XDR RAM (which is faster than the 360?s memory) for its CPU, and 256MB RAM for the RSX GPU (also faster). Thats 512MB total, which is the same as the 360 that uses 512MB UMA (unified memory architecture) for both the CPU & GPU

    [PS3]XDR RAM: Initial clock rate at 400 MHz
    [360]DDR3 RAM: Clock rate of 100MHz

    Also there was an article here who mention this a while ago…I’m not making stuff up (like you do) this is pretty well known.

    http://gamer.blorge.com/2010/02/24/sony-creates-more-ps3-memory-out-of-thin-air/

  17. Roca.:

    The GPU RAM is 5x faster

    RSX: Clock rate of 500 MHz

  18. CON:

    @Phranc

    I fail to see the point of your post? What are you trying to say? He’s clearly talking about Doom 4.

    The videos are just using the normal game data. There is a decent chance we will fill the PS3 Blu-Ray with more data than we ship on DVDs for Doom 4, but we will have to see how much trouble it is maintaining two complete builds of the data. I would love to let the PC stream extra detail over the net when needed, but that would take a significant server and bandwidth commitment that I’m not sure we can make.”

    @Roca

    7 disks? don’t think so troll. ;)

  19. Godless:

    Roca. .What the F are you babbling about

    Here are the exact figures for the xbox360 (from the link I provided)

    Triple-core, 3.2 GHz custom CPU
    – Shared 1MB L2 cache
    – Customized vector floating point unit per core
    – 5.4Gbps FSB: 10.8 GB/sec read and 10.8 GB/sec write
    • GPU can read from L2
    • 500 MHz custom GPU
    – 48 parallel unified shaders
    – 10 MB embedded DRAM for frame buffer: 256 GB/sec
    • 512 MB unified memory
    – 700Mhz GDDR3: 22.4 GB/se

    fuck knows where you get you 100Mhz figure from for memory, lets see where the PS3 can shove 256GB of graphics processing bandwidth. . LOL

    It’s no wonder you think the PS3 is so far in front, because you clearly know F all about the architecture of the 360

    now find me figures on the PS3 that indicate 4 times this performance ???

  20. Roca.:

    Come on CON even 10-hour like Dead Space 2 is a 2-disc game on 360..If DOOM 4 is as massive as they say then it could be possible that it could be at least a 5-disc (not disks) game. As for it being a 7-disc game, I only said that because a DL Bluray disc holds 50GB of data while a DVD9 on 360 only holds 6.8GB

    It would take 7.3 or 8 DVDs for a 360 game to get even close to 50GB of game data….have fun doing the math

  21. CON:

    Show me the link with the 8 disks……..lol

  22. Roca.:

    @Godless
    You’re so blind that you won’t look past the inial specs. You claim you’re a developer but it’s pretty funny how you always seems to not know shit about all the technical stuff we talk about here.

    Mike is a developer and he will tell you that the PS3 RAM is much much faster than the 360′s

    here is his quote:
    “Rambus XDR RAM is five times faster than the conventional DDR3 RAM found on the Xbox 360 and PS3′s graphics cards. This should help developers who want to do sloppy ports from the Xbox 360″

    Also since you seem to be a “fake” developer or at least a factless & blinded one here’s another link for you

    http://www.gizmodo.com/gadgets/peripherals/storage/toshiba-first-to-produce-speedy-xdr-ram-037617.php

  23. Roca.:

    @CON
    “Show me the link with the 8 disks……..lol”

    WTF?

    @Factless
    “lets see where the PS3 can shove 256GB of graphics processing bandwidth”

    same way as it has with all the best looking games this generation such as GOW3, U2, Infamous 2, Wipeout, Killzone, Heavy Rain…The Cell allows the PS3 SPEs to do most of the graphcis processing.

    Well at least you learned something today

  24. jojo29:

    I love watching con try to.backpedal his way out by trying to change the subject:

    Face it godless and con:
    No matter how much you bitch, bottomline os ps3 can do super textures, while the 360 cannot….period, which means the ps3 archjtecture, is in fact superior…period.

    Also ,con…gt has had top gear since i believe gt3….lmao

  25. Godless:

    Roca,

    Where the hell did I ever claim to be a developer? eh!?. . are you mental?

    I did some programming on the C64 & Amiga way back in the days, then did Industrial PLC programming before moving on to server support and now instrumentation.

    I have never claimed to be a developer where the hell do you make up that shit.

    I do know a bit about computers, and I know that the PS3 is not 4 times faster than the 360 at anything.

    stop making wild claims and find some proper figures

  26. CON:

    jojo

    backpeddle from what?

    “Also ,con…gt has had top gear since i believe gt3….lmao”

    And???? Now forza does :)

  27. jojo29:

    Godless
    The ps3 is more powerful to:
    - do super textures, as stated by carmack
    - include town hubs and explorative levels, along with full 1080p cut scenes, as stated by Square-Enix
    - include extra entire content as stated by Rockstar, Capcom

    Face it, the shitbox reached its limit with the original Gears of War,lol…kinda sad

  28. jojo29:

    Con
    Back pedaling from your stupid attempt at trolling by misquoting an actual article..

    And thats a good thing for forza…a generation later, but hey, welcome to the party ;)

  29. Roca.:

    @CON
    “Now forza does”

    following the footsteps of GT.

    GT5 even has the an official Top Gear TV channel..lmao

  30. Roca.:

    @Godless
    “I did some programming on the C64 & Amiga way back in the days”

    just because the 360 is as ancient as those two console does not mean you know all about it.

    I provide links and quotes and all you have to say is “and I know that the PS3 is not 4 times faster than the 360 at anything”

    Well its XDR RAM just happen to be 4x faster. just in case you missed it – “Rambus XDR RAM is five times faster than the conventional DDR3 RAM found on the Xbox 360 and PS3?s graphics cards. This should help developers who want to do sloppy ports from the Xbox 360″

  31. Roca.:

    @CON

    you’re backpedaling out of your whining statement about DOOM being a multi-disc game…which Mike never mention the number of discs for either console.

    FAIL!!!!

  32. lokness42:

    besides all the talk about which system has faster memory the bottom line is that the ps3 will have super textures because of it’s blu-ray drive.

  33. phranctoast:

    “@Phranc

    I fail to see the point of your post? What are you trying to say? He’s clearly talking about Doom 4.”

    Hence the title of Mikes article.

  34. Roca.:

    @lokness42

    nailed it

  35. phranctoast:

    @godless.

    Why are you bringing other specs to the conversation when your post and Rocas argument stems form MEMORY or RAM?

    and Yes… PS3 RAM is faster, and more expensive.

  36. CON:

    jojo

    Where’s the misquote?

  37. Roca.:

    @CON
    why you were whining about the numbers of dics when the topic where was Bluray giving developers the ability to use super textures…no one here mentioned anything about it being a single disc game.

  38. Roca.:

    @Phranc
    “Why are you bringing other specs to the conversation when your post and Rocas argument stems form MEMORY or RAM?”

    because Godless is full of it and couldn’t come up with anything saying the 360 RAM is faster or on par with the PS3′s…so he just started listing all sort of stuff to get everyone confuse.

    He does this alot when he’s proven wrong or whenever he can defend the 360 with real facts

  39. dans303:

    @CON

    Neither of your quotes state that there will be multiple blu-rays for Doom 4. All it says is that there will be more data on the blu-ray than on the DVD.

  40. lokness42:

    i’ll admit i’m a 360 guy…i’ll also admit that both machines are powerful…at the end of the day i’ll give it a 51/49 split to the ps3, and thats only because of the blu-ray drive.

  41. twilight:

    Some people just need to face the fact that Ps3 is just overall superior to the Xbox360.

  42. Roca.:

    Where is Microsoft at?

    http://maxnintendo.wordpress.com/2011/08/15/bestselling-publishers-of-2011-so-far/

  43. ncaissie:

    @lokness more like 70/30 when programmed properly.

  44. me_:

    “You’re so blind that you won’t look past the inial specs”

    The specs are that XDR delivers 28.8 GB/s which is slightly faster than the 22.4 GB/s for GDDR3. Mike is making his statement based on the raw MHz speed of the RAM. It’s like saying my single core 5 GHz CPU is 5x faster than a 100 core 1Ghz computer, technically true but a little misleading.

    You really need to educate yourself Roca and not just take everything Mike says at face value.

    Godless does have a point about the PS3s limited 256MB RAM. If you try to push 50 GB of textures into that tiny space the PS3 version will end up with a 5 foot draw distance.

  45. MAK:

    Has anyone ever watched these videos?

    http://www.technobuffalo.com/blog/miscellaneous/console-wars-xbox-360-vs-playstation-3/

    Im sure this will be the answer to the problem. Watch the CPU & GPU episodes.

    @Roca
    Godless? A developer? LOL
    I think you have Godless mixed up with Tweetybirdman.
    But honestly, its all BS, the only thing both of them would do is serve coffee TO the developers.

  46. oldschool1987:

    Imitation of Xbots:

    ‘Waaaaaaaaaaaaaaaaaahhhh’

  47. Godless:

    Me, thanks for the support.

    I’m actually really tired of the PS3 fanboy mentality of this site

    I post Links to technical data on the 360, and A Diagram of the PS3 architecture showing primary bus speeds in response to Rocas absolute BS claim, and he then continues to ignore the FACTS.

    5 times faster my ass. . Roca you haven’t a fucking clue what you’re talking about on this one . .trust me.

    as for the memory thing. . just clear prove that he, and some others clearly have no idea what they are talking about, Super textures on a 256 meg machine. .LMAO. .like you said the amount of textures that could be displayed would be laughable. the machine would literally need to stream the textures from the Blu ray as you moved around. draw distances would be pathetic

    On another thread claiming PSP is up there with next gen consoles. . for fucks sake its annoying

    Vita > xbox. . just because it looks good on a 5″ screen, I mean WTF. .it’s a retarder argument
    Does the Vita match any of the tech spec of the xbox. .NO IS FUCKING DOESNT. ..NOT A GOD DAMMED THING. But it does ave a tiny 5″ screen and that somehow in the eyes of a Sony fanboy retard makes it a more powerful gaming system than a 360????

    I can’t be arsed any more. .just utter blind Sony fanboy bullshit start to finish.

    Fare thee well

  48. dans303:

    I’m with Godless on the Vita vs 360 arguement.

    Yes, the Vita looks good on a small screen. And perhaps some of the graphics may be on a par with a number older of Xbox AND PS3 games. But that does NOT mean it is as powerful as them.

    It doesn’t take an expert to work that out.

  49. Roca.:

    @me_ & Godless

    I’ll repeat myself again:

    First off, the PS3 has 512MB total memory (same as 360). It has 256MB XDR RAM (which is faster than the 360?s memory) for its CPU, and 256MB RAM for the RSX GPU (also faster). Thats 512MB total, which is the same as the 360 that uses 512MB UMA (unified memory architecture) for both the CPU & GPU

    Me_ brought up some irrelevant figures which has nothing to do with raw perforncame of the RAM

    http://www.gizmodo.com/gadgets/peripherals/storage/toshiba-first-to-produce-speedy-xdr-ram-037617.php

    @Godless
    Id Software say PS3 will use SUPER TEXTURES because of the much needed Bluray and who are you to say otherwise??…oh that’s right, you’re a raging 360 fanboy who can’t accept reality.

    I have provided many link and if you Google it you will find many poeple mentioning it in many Tech and Gaming forums.

    GameSpot: “As for the PS3, you have 256mb dedicated to CPU and another 256mb dedicated to GPU. You have the same RAM in total (512mb), but the CPU cannot “borrow” some of the GPU’s RAM if it needed to, which could be a disadvantage for some games and make it harder for developers. However I am sure the PS3 has faster RAM to compensate”

    A quick look at Wiki tells you that:

    -(360) DDR3 SDRAM “has a memory clock frequency of 100 MHz, DDR3 SDRAM gives a maximum transfer rate of 6400 MB/s with lantencies of 7/7/7/20″

    -(PS3) XDR RAM “Initial clock rate at 400 MHz with a transfer rate of 28.8 GB/s at 900 MHz (7.2 GHz effective) with latencies of 1.25/2.0/2.5/3.33 ns”

    Also in the video here the expert flat out calls the XDR “The World Fastest Memory”

    h**p://www.rambus.com/us/technology/solutions/xdr/

    what do you have to back you your bullshit?

  50. ncaissie:

    “he then continues to ignore the FACTS.”
    Yet the properly developed PS3 games blow the 3shitty pos out of the water and you ignore that FACT. Come back when the 3shitty gets one game that looks as good as U2 or GOW3.

  51. Roca.:

    360 close to being discontinued in Japan

    http://myona.com/2011/08/16/in-japan-ps3-won-the-console-war-over-xbox-360/

  52. Godless:

    Roca
    “Me_ brought up some irrelevant figures which has nothing to do with raw perforncame of the RAM”

    LOL. .you’re an arse
    He brought up the memory bus speed which has “everything” to do with graphics, as this is ultimately the bottle neck on all systems

    you have the correct figures for the PS3 memory, yet the wrong figures for the 360

    Are you using PS£fanboy.com.wiki/xbox360

    Check the technical document I posted the link to, Official MS document.
    for the GPU and memory

    • 500 MHz custom GPU
    – 10 MB embedded DRAM for frame buffer: 256 GB/sec
    • 512 MB unified memory
    – 700Mhz GDDR3: 22.4 GB/se

    backed up by

    http://en.wikipedia.org/wiki/Xbox_360

    theoretically the 360 can handle larger textures in memory than the PS3, it just doesn’t have the storage space to squander on uncompressed high res textures

    the GPU data bus bandwidth is in favour of the PS3 by a factor of just 1 to 1.285

    The PS3 has to use some of that bandwidth if it want to perform many of the functions that are carried out in the embedded Dram of the 360 which has 256GB/s bandwidth available onboard the GPU without cutting into the GPU primary bandwith

    Add to that, the FACT that the 360 employs compressed D3D data formats between the CPU & GPU further reducing data traffic on the primary bus.

    suddenly the 1/3rd extra bandwidth advantage for the PS3 GPU starts to look like bog all.

  53. twilight:

    Well said Ncaissie. The graphics of Ps3 games stomp all over Xbox360 games.

  54. Roca.:

    @Godless
    you seem to be to stupid to understand what the numbers mean…here are links for you about “the world fastest memory (XDR)” <- fact, not debateable.

    -(360) DDR3 SDRAM “has a memory clock frequency of 100 MHz, DDR3 SDRAM gives a maximum transfer rate of 6400 MB/s with lantencies of 7/7/7/20?

    -(PS3) XDR RAM “Initial clock rate at 400 MHz with a transfer rate of 28.8 GB/s at 900 MHz (7.2 GHz effective) with latencies of 1.25/2.0/2.5/3.33 ns”

    http://www.itbosslab.com/ram/xdr-vs-ddr3ddr2.html

    h**p://www.rambus.com/us/technology/solutions/xdr/

    I'll let you figure out the numbers since you keep bring all sorts of irrelevants numbers and none of them show that the 360 is on par with the PS3 XDR (world's fastest memory) <- not debateable.

    Also Thanks for bring the EDRAM specs. it shows just how ancient the 360 is in RAM compare to the 360…From a Xbox dedicated website:

    "The Xbox 360 uses EDRAM as it's frame buffer, which it has 10Mb's of. A single 1080p frame occupies about 16mb's of space for both the front and back buffers, which requires some trickery just to get 360 to output in native 1080p at all. Even then, it's limited as to what it can do at that 1080p resolution. This is likely the reason we've seen more native 1080p games on the PS3. For those of you wondering, PS3 uses it's main video RAM as it's framebuffer, giving it 256mb's to work with. This presents disadvantages vs. EDRAM (the slower RAM speed makes effects like anti-aliasing much more costly from a performance point of view"

  55. twilight:

    Why is there a debate over system specifications? The Xbox360 has been out for several years now and the system has still not yet released a game that has better graphics then Ps3 games.

  56. Roca.:

    wonder why PS3 can produce much better AA than the 360..in fact PS3 MLAA can match those of high end PC.

  57. Roca.:

    “the Xbox360 has been out for several years now and the system has still not yet released a game that has better graphics then Ps3 games”

    Thanks Twilight for putting in simple terms.
    If the 360 can match the PS3 graphically and its architechture is much more easier & cheaper to develop…then how come the 360 cannot produce games as graphically impressive as Sony’s exclusives?

  58. jojo29:

    Godless
    Lets say for this instance your right about the speeds of both systems ram….cpu power and gpu being “equal”…

    Why is it that the ps3 would be able to do super textures, while the 360 cannot…

    Surely the br is NOT the sole reason why, but it is in fact because of the ps3 architecture in that the spe can ofoad info data from the gpu/cpu/ram…a balancing act if you will…

    Now again, if the 360s architecture is as close to the ps3 as you say ( and in reality its pretty close ) why cant the 360 do suoer textures….why hasnt the 360 produced a game as graphically great as uncharted 2 or god of war 3…..

    Tech specs aside, the reality is, the ps3 has been pushing the graphical envelope in pretty much every game sony released and the reviews, awards back this up…

  59. Godless:

    @jojo

    “Why is it that the ps3 would be able to do super textures, while the 360 cannot…”

    There is nothing to stop the 360 using HI def textures, indeed, in theory it has more graphics memory available to use them than the PS3, due to the shared memory architecture.

    The reason is purely one of storage, uncompressed hi res textures use a huge amount of space on the disk, and as evidenced by some of the current games the benefits are often imperceptible.

    Games like UC2 & GOW3 are the result of skilled developers, if these same guys had been given the 360, the odds are they could achieve the same quality, though the lack of blu ray would cause some serious problems with storage if the textures were to remain uncompressed.

    Maybe Forza 4 & Gears 3 will help prove that the 360 is capable of the same high quality graphics as the PS3, though the PS3 will always have the Ace card with Blu ray storage for complex painted type textures and FMV

  60. jojo29:

    Forza 4 maybe, at least only in the kinect segments

    Gears 3, judging by the build at e3…looks awesome, but not in the same caliber as uc2/3 or gow3

    Also, i cant imagine ms developers, not being skilled enough to match the ps3 s graphics…at least by now…

  61. Roca.:

    “Games like UC2 & GOW3 are the result of skilled developers”

    That’s a lame excuse Godless – You are saying that Sony has the best developers and that there aren’t any good multiplatform developer as good as they are..

    The fact is that the most graphical impressive games this gen are on PS3 is due to The cell architechture of how it handles intense processing workload and how it can spread the graphics load to the Cell’s 7 SPEs.

    Gears 2 is the best looking 360 games while PS3 has been raising the bar on a yearly basis – GoW3, U2, U3, Infamous 2, MGS4, Wipeout, Heavy Rain, R&C, LBP, Killzone 2, Killzone 3, and many others.

    Can the 360 do Super Texture? according the one developer leading that tech – NO IT CANNOT.

    Should we take your words against his words? I don’t think, good try but all you have is fanboy bullshit.

    There are many talented developer – hell, even Bungie was one of the most talented developer during the Xbox era as Halo 1 and Halo 2 both look great last gen. What about Bioware, Infinity Ward, Bethesda, Capcom, Namco, Ubisoft & Epic Games?

    Godless
    “in theory it has more graphics memory available to use them than the PS3, due to the shared memory architecture”

    But it takes memory away from the CPU meaning which will still limit the game processing power while the PS3 is able to use all 256MB from the GPU while sill share the graphics workload to the SPEs.

    Did you know that Uncharted 2′s graphical processing was only using about 10% GPU, imagine if they get around to use 50% or 80% of the GPU while having the SPEs take care most of the graphics?

  62. twilight:

    Gears 3 and Forza 4 will not out do the graphics of Ps3 titles. It will never happen.

  63. Godless:

    LOL SPEs are needed for other stuf Roca, they can’t just punt all the post render effects to the SPEs without them losing performance elsewhere.

    the 360 CPU can also assist with graphical computation, each of the 3 cores can operate as a graphics co processor, similar to the PS3,

    You forget that the 360 CPU is a basically tweaked & modified version of the PS3 cell processor

    http://en.wikipedia.org/wiki/Xenon_(processor)

    there is far less difference between the two machines than you could ever admit Roca

  64. jojo29:

    Godless
    If there are far and dew differences…why the big gap in graphics….why can one do super textures and the other cant..why would one have town hubs, mire explorative levels, include entire level segments…just saying..if they are so similiar…why the big gap…

    DICE has given sony credit for pushing the graphical envelope….that was with killzone 2-3….

    Just saying man….tech specs or whatnot…proof is in the pudding

  65. twilight:

    Roca,
    Godless has nothing to support his claims. The Xbox360 is the oldest console that has not shown anything more impressive graphics wise then the Ps3. He can’t even name a Xbox360 game that has been released that has better graphics then Ps3 games. Why? There is no Xbox360 game that has better graphics. Meanwhile, you list Ps3 game after Ps3 game that has superior graphics.

  66. Godless:

    Twilight. .

    There are only a handful of games on the PS3 that are in better than anything availableon the 360. you act like its all games???

    Have you even played any of those games for more than a few minutes?

    Let me go check ;)

  67. Roca.:

    Godless is full of it. He can try to defend this lost battel or keep making stuff up but the fact of the matter is that the 360 stopped being a player when it comes to graphics.

    Gears 2 is the best looking 360 and Uncharted 1 and MGS4 both look better and came out way before Gears 2 was released.

  68. Roca.:

    @Godless
    “There are only a handful of games on the PS3 that are in better than anything availableon the 360. you act like its all games???”

    you act like if the 360 has many impressive looking game…in fact they only have Gears 2 while the PS3 has some of the best graphical game in many genres

    -Metal Gear Solid 4
    -Uncharted 1
    -Uncharted 2
    -Uncharted 3
    -Wipeout HD
    -Heavy Rain
    -Ratchet & Clank: TOD
    -Ratchet & Clank: ACIT
    -Killzone 2
    -Killzone 3
    -God of War 3
    -Heavy Rain
    -Heavenly Sword
    -Infamous 2
    -Gran Turismo 5
    -Motorstorm
    -Motorstorm: Pacific Rift
    -MLB The Show (all of them)
    -Demon’s Souls
    -LittleBigPlanet 2

    name the genre and the PS3 is up there leading in graphics

  69. twilight:

    Godless,
    Lol. I never claimed to be great at games. I play for fun. There is no telling what game you’ll find me playing. Besides, you finally admitted that some Ps3 games look better. (smile). I like the fact that you are giving the Ps3 a little work out. No more paying for Xbox live for you Godless. Um….better watch out Ps3 will get you.

  70. ncaissie:

    Lol you have heavy rain twice dude. No need to pad the list. The 360 doesn’t even come close.

  71. ncaissie:

    “Lol. I never claimed to be great at games. I play for fun”

    Lol there is no telling him that. As soon as he realizes he lost the debate he turns to who plays better. You can’t just simply love to play you have to be a pro to him. LOL he is an idiot.

  72. me_:

    “ -(360) DDR3 SDRAM “has a memory clock frequency of 100 MHz, DDR3 SDRAM gives a maximum transfer rate of 6400 MB/s with lantencies of 7/7/7/20?”

    You’re an idiot Roca. The 360 uses GDDR3 not DDR3, they are completely different technologies. Once again you’ve proved you know nothing about technology.

  73. Roca.:

    @Me_

    LMAO…by trying to “act smart” you just shot yourself in the foot.

    Thanks for pointing that out as it makes this even more clear and show just how much faster the PS3 XDR really is.

    The 360 GDDR3 (again, thanks for bring that up) has has same technological base as DDR2 (even more ancient lmao)…. Now read carefully before you make a clown of yourself again by trying to act smart:

    “XDR is a Rambus-developed technology that moves the data at 8 bits per clock cycle. The data rate in this case is 8GB/sec. The data rate of DDR2 is 0.8GB/sec, and this shows that XDR is ten times faster than DDR2″

  74. me_:

    You’re a clown Roca. You bring up a web site that compares PS3 RAM to PC RAM and try to pretend it’s the same as what is in the 360.

    “‘ll let you figure out the numbers since you keep bring all sorts of irrelevants numbers and none of them show that the 360 is on par with the PS3 XDR (world’s fastest memory) <- not debateable."

    Talk about irrelevant web sites.

    On the plus side I don't think you did it on purpose. You just read an article you didn't understand and posted about it…. funny really.

  75. Roca.:

    LOL you’re now making shit up. I didn’t bring any website comparing PS3 vs PC spces

    GDDR3 is a generation behind DDR3 (which was the one I got wrong for the 360) and is based on the DDR2 specifications.

    XDR blows DDR2 and GDDR3 out of the water. plain and simple….Thank you for pointing that out

    “smartie pants” (FAIL)

  76. me_:

    This was your link;

    http://www.itbosslab.com/ram/xdr-vs-ddr3ddr2.html

    DDR2&3 is used in PCs not consoles. Don’t cry now because you’ve realised your link had nothing to do with the 360.

  77. Godless:

    Roca, you’re a prat,

    It doesn’t matter how fast the memory can be.

    What matters is how fast it is in the system in question. a combination of clock cycle Vs bus multiplier.

    For the PS3, the end result is a primary data bus that provides a total bandwidth of 28GB/ The xbox can do around 22GB/s

    the xbox uses reduced instruction protocols between GPU and CPU which results in more than a 50% saving in data across the bus, in effect more than doubling its efficiency. add to that the FACT that there is an independent memory for frame buffer that provides 256GB of bandwidth for post render graphics work without even touching the primary data bus.

    Roca, if you really believe the PS3 memory architecture can out perform the 360s by 5 times then you are a plonker.

    stop posting links and data on XFR performance that has F all to do with the PS3 other than by weak association, it would be the same as me claiming that in effect the 360 used 3 cell processors, and then claiming it makes the 360 3 times as powerful as a PS3

  78. Godless:

    oops XFR = XDR

  79. Roca.:

    @Me_

    It still doesn’t change the fact that GDRR2 performs and has the same base specifications as DDR2 RAM..You made a fool of yourself and now you’re trying to act is if they are somehow that much different from each other. But they are not, they are pretty much the same, both of them are a generation behind DDR2 and 2 generations behind XDR..there’s no way around that.

    @Godless

    The fact is that XDR can be much more faster than GDRR3 RAM – look it up and you will find many quotes of ppl saying the PS3 RAM is much faster than the 360 RAM

    XDR is the world’s faster memory..and believe XDR2 is now 2x or 4x faster than the XDR

    Now, to end all these nonsense, since you guys apparantly need pictures, colors and someone to put it in simple words for you (me tried to act samrt but fail lmao)…Here are some more specs comparation and conclusion from IGN (click link for picture)

    CPU: h**p://goo.gl/N3QaT
    IGN – “The two CPU chips run at the same GHz speed, but the PS3′s seven individual cores beat out the Xbox’s three dual-threaded cores. And in terms of performance measured in gigaflops, the PS3 tops out at nearly “3x” that of the Xbox”

    CPU Winner = PS3

    RAM: http://goo.gl/eie94
    IGN – “Once again, the Xbox’s total amount of RAM is slightly misleading, as the system RAM and video RAM are shared. The PS3′s XDR RAM is also far more fast and efficient than the Xbox’s GDDR3 RAM, running at a speed of 3.2 GHz compared to 700 MHz”

    RAM Winner = PS3

    The speed of the PS3 XDR is 3.2Ghz vs the 360′s 700MHz GDDR3 – in other words (using simple calculations) 4.6x faster

    Now that I (OWNED) proved both of you wrong …feel free to go back to your pathetic Xbot cave and find some real data to support your fanboy nonsense.

  80. phranctoast:

    sits back and puts feet up to just watch.

  81. Godless:

    Roca once again you give half the story or genuinely don’t understand how memory clock speeds and data bus bus bandwidth are tied together to give the overall performance levels

    Yes the PS3 memory is clocked at 3.2GHz, but it transfers only data 8 bits per cycle the end result is a total data transfer capability of around 25.6GB/s

    the 360s GDDR3 is clocked at much lower 700MHz, but is 64 bits wide, providing 11.2 Gb/s bandwidth per channel. Two channels gives a total of 22,4Gb/s.

    what part of this is it you are not grasping? clock speed on its own means nothing Roca,

    you are continually owning yourself. go away and read up on it for Christs sake.

  82. Godless:

    above calc can also be looked at very simply
    take memory from before buffers

    PS3 = 3.2 x 8 = 25.6

    360 = 700 x 32 = 22.4

    32 bits from GDDR3 is turned into 64 bits and spllit to 2 channels after data buffer.

  83. Roca.:

    @Godless
    You must be out of your mind if you think the difference between 3.2GHz (@ 25.6GB/s) vs 700MHz (@ 22.4GB/s) are minimal

    Let me break things down for your sorry ass – data transfering speed is one thing about data processing speed is another.

    to put it in simple words – the XDR send data (25.6GB/s) every clock cycle…clock speed is measured in “cycles” per second (Hz). So the XDR and GDRR3 receive and send data at about the same speed but the GDRR3 process that information in 3x as much cycles as the XDR. Also the advantages of higher clock speeds are for the most part held back by memory latency and as I showed yesterday the XDR has alot less latency. Work all those figures together and it’s pretty clear that XDR is much faster (not even close) that’s why IGN stated “The PS3?s XDR RAM is also far more fast and efficient than the Xbox’s GDDR3 RAM”

    The cycle speed (Hz) is the most important figure when it comes to memory and processors.

    Go back to school and get up to date pal…your ignorance made the 360 look less dated than what it actually is

    or keep trying to use the figures that looks closer to each other – as always Xbots use misleading information.

  84. Godless:

    Roca

    It’s official. .you don’t understand how this works

    For the PS3

    3.2GHz is the memory frequency. .ie, the number of cycles it performs per second. (this is where the low latency comes in)

    each cycle 8 data bits sent

    every second = 3.2Ghz x 8 bits = 25.4GB/s of memory bandwidth

    For the 360

    0.7Ghz is the memory frequency (clock cycles per second)

    each clock cycle 32 data bits sent

    every second = 0.7Ghz x 32 bits = 22.4GB/s of memory bandwidth.

    As you can see there are some benifits as the PS3 has a little extra bandwidth as a result of the XDR, but the benefits for most applications are not considered viable when cost Vs performance is taken into consideration.

    what normally happens is manufactures choose to increase the number of bus lanes, look at graphics cards, now still choosing to use DDR type memory but with 128 bits per cycle.

    You really do need to read up on it dude.

  85. Godless:

    Ncaissie, you’re a programmer right, Help Roca out with this for gods sake

  86. twilight:

    Xbox360 graphics just can’t compare to the beast that is Ps3. Ps3 games have the best graphics and Ps3 games are the most innovative games. Ps3 just stomps all over Xbox360 and these Xbox users know it. That’s why they’re spending time fussing with Roca over system specifications. I don’t care what specifications the Xbox360 has. Xbox360 has nothing on Ps3 when it comes to graphics. You have to be a blind Xbox fanboy not to acknowledge that Ps3 has better graphics then Xbox360.

  87. CAD:

    That’s funny bacause John Carmack also thinks the 360 is better then the PS3 based on Developer tools

    “For game developers, having a console with plenty of computational power and with high data capacity available per title is certainly an advantage. For id’s John Carmack though, these selling points don’t seem to be as important as the development tools available for the platform.

    “Well, it’s the second best console ever made,” Carmack responded when asked what he really thinks about the PS3 console. When asked the obvious follow-up question of which console he thought was the best, he replied, “The 360.”

    He admitted that there are parts of the upcoming RAGE title where the PS3 has had an easier time due to the extra computational power under the hood, compared to the Xbox 360, but Carmack said it is not so much about the difference in hardware, it’s more the dev tools that push him toward the Microsoft console.”

  88. Roca.:

    @Godless
    LMAO good use of numbers but the facts don’t lie – expert don’t call it the “world’s fastest memory” & “far more fast than GDRR3″ just because it as a minimal difference.

    Here is your mistake (even though you manage to work the numbers in your favor, but they were wrong)

    You said: “each clock cycle 32 data bits sent”

    You also left out the part that the XDR uses Octal data rate instead of the double data rate of the GDRR3 LMAO (You didn’t fool anyone, well maybe Me_)

    And in reality the GDDR3 memory transfers 4 bits of data per pin in 2 clock cycles. Even the Wii uses GDRR3 lol

    If the difference was only 1.1% as you claim then how come 256MB XDR can outperform the 512MB GDRR3 by a long shot?? You don’t need to be a rocket scientist to figure this out.

    From the XDR specs sheet: “This performance is 4 to 6 times the peak bandwidth of the latest DDR2 standard memory adopted in PC applications”

    Have fun working out the real meaning of memory speed.

  89. Roca.:

    @CAD
    “That’s funny bacause John Carmack also thinks the 360 is better then the PS3 based on Developer tools”

    It’s a fact that the 360 uses PC architechture and it’s easier (better) to program for. DUH

  90. Roca.:

    @CAD

    What has Microsoft announce so far @ GamesCom?

    I think it’s a good time to get a PS3 now that it’s $249 and offer more (features, games, services) than the 360.

  91. Roca.:

    Batman better watch out

    http://farm7.static.flickr.com/6089/6044436569_693532b3c2.jpg

  92. CAD:

    I still wouldn’t buy one for that price but I’ll buy one for $150 Used.

  93. Roca.:

    why used? so your head will still thinks the 360 is better because your PS3 is used.

    You pay more than $200 for a Wii and $150 for Kinect…lmao

  94. twilight:

    My Xbot friend emailed me this Carmack quote the other day. The Ps3 is more difficult to program for because of the architecture of the system. If you were to do a general poll among developers, I am sure most of them prefer developing for Xbox360 because it is easier to develop for then the Ps3. However, this takes nothing away from the capabilities of the Ps3 system.

  95. Roca.:

    Even Valve (long time PC developer) managed to produced a better product on PS3. You just need to challenge yourself to use all the extra processing power the PS3 offer.

  96. oldschool1987:

    All this talk of numbers and tech doesn’t change the fact that the Ps3 has won best graphics awards for 3-4 years straight.

    Most recently Uncharted 3 got best graphics over Battlefield 3.

  97. twilight:

    Cad,
    New or used Ps3′s are cool. However, I always recommend that people don’t buy used Xbox360′s or used Ps3′s systems because most people who get rid of old systems do so because they are defective.

  98. Godless:

    Roca, you still don’t get it.

    The amount of memory has nothing whatsoever to do with its performance.

    its all down to clock speed and the number of bits that can be sent each cycle.

    As an example

    Basically if you double the bus lanes you can half the clock speed and still have the same bandwidth.

    or you simply get twice the bandwidth

    say we wanted to get the next gen PS3 memory to have 4 times the performance.

    we could go for a 12.8Ghz clock speed and keep 8 bits per cycle

    12.8Ghz x 8 bits = 102.4GB/s (very very unlikely)

    the better solution and the one almost all PCs have taken is to increase the width of the data bus

    from 8 bit to 16 then 32 and 64 and upward with some new graphic cards having a 256 bit bus to the memory

    so back to the PS4: you’d keep the

    3.2Ghz x 32bit = 102.4GB/s (very plausible)

    this would give 102.4GB/s of bandwidth per second, now that would be 4 times the performance of the 360.

    I don’t know why you are having such a problem with this.

    well, I do actually, it’s because it highlights that despite the PS3 expensive choices in memory architecture the benefits are only just apparent.

    And maybe not even as good as they “don’t” look due to the reduces instruction data protocol employed in the 360. which for GPU functions which halves the data transfer across the front bus, effectively doubling the amount instructions that can be sent. and lets not for get the GPU custom memory with a 265Gb/s data transfer capability.

  99. oldschool1987:

    Godless does any of what you just wrote mean the Xbox has better graphics and a better performance than the 360?

    Remember the Ps3 has the awards that say different.

  100. CAD:

    Because I don’t want to pay full price for something that’s going to collect dust anyway.

  101. Godless:

    NO, but I have never argued otherwise.

    But it does refute the bullshit statement about the PS3 memory being “5 times better, or was it faster” than the 360, what ever it was it was bullshit.

  102. Roca.:

    Godless

    Give it up – the PS3 is not only faster in memory but because of it, it’s also able to handle and process more information than the 360. It’s also able to have Anti Aliasing (AA) as good as high end computer and if I recall correct that’s 16x better than what the 360 can produce.

    you forget to mention that ODR > DDR
    and that Eight bits per clock cycle per lane (XDR) is better than 4 bits of data per pin in 2 clock cycles (GDRR3)

    The proof is in the pudding – look at the PS3 exclusive (and some 3rd party games) leading in graphics, scale, textures, polygons, intensive scene (Play KZ3 and you’ll see), etc …with a 256MB of RAM with simlar speed as the 360 those things would not be posible and you can work the numbers however you like and keep assuming whatever you want to believe but the proof is in the pudding and the fact sheet don’t lie “This performance is 4 to 6 times the peak bandwidth of the latest DDR2 standard memory adopted in PC applications”

    It’s called the world’s fastest memory for a reason

  103. Godless:

    CAD,

    If you like gaming there are plenty of games you would like on the PS3 now, and you’d have the option to buy the multiplats that run better on it.

    worth getting one

  104. CAD:

    What does it really matter what the performance is. The PS3 is doing nothing really better then the 360 anyways. Most games look better on the 360 and the PS3 exclusives graphics are not mind blowing or any major graphicl improvement so what does it really matter. It can say whatever on paper but in reality it really means nothig. All the PS3 is good for is a hand full of exclusives. Multiplats will always be bought on the 360 for me because of Xbox Live alone. I wouldn’t want to cheapen my online experience.

  105. Roca.:

    “and the PS3 exclusives graphics are not mind blowing or any major graphicl improvement”

    Only an Xbot would say something like that…let me know when a 360 game look as good as the 3-year old MGS4

  106. ncaissie:

    @Roca didn’t you know 1gb DDR ram = 1gb ddr2 ram = 1gb ddr3? Gee dude lmao

  107. Roca.:

    The 360 just went up in price – $349 LMAO

    http://www.eurogamer.net/articles/2011-08-17-microsoft-confirms-new-and-more-expensive-360

  108. oldschool1987:

    “I wouldn’t want to cheapen my online experience.

    Well it is cheapened on the Ps3 I admit …because it’s free you fucking retard lol n

  109. ncaissie:

    Lmao

  110. twilight:

    Cad,
    Beauty is in the eye of the beholder. Ps3 games look absolutely wonderful to me. I am not impressed with the graphics of most Xbox360 games.

  111. jojo29:

    Godless
    Bottomline is this man: The ps3 is capable of better graphics and games due to the PS3 ‘s architecture…super texturing, whole town hubs, whole level sections…to me that is roughly 15-25% more game/gameplay so to me, the ps3 is 15-25% better performance…

    Also, only a handful of games?!
    God War 3
    Killzone 2
    Killzone 3
    Uncharted 1
    Uncharted 2
    Uncharted 3
    Gran Turismo 5
    Resistance 1
    Resistance 2
    Resisntance 3
    Last Guardian
    Infamous 1
    Infamous 2
    Motorstorm
    Motorstorm pacific rift
    motorstorm apocalypse
    Littlebigplanet
    Littlebigplanet 2
    Twisted Metal
    Wipeout HD

    This is just shy of 2 years worth of games if you bought ine per month…last time i checked, a handful is only 5 games….hmmm seems thats way more than ms…also, ALL of these games can ONLY be found EXCLUSIVELY ON A PS3….to add insult to injury, i even left out about 2 handful worth if games that are also exclusive….

  112. me_:

    “It still doesn’t change the fact that GDRR2 performs and has the same base specifications as DDR2 RAM..You made a fool of yourself and now you’re trying to act is if they are somehow that much different from each other. But they are not, they are pretty much the same, both of them are a generation behind DDR2 and 2 generations behind XDR..there’s no way around that.”

    Pretty much the same hay…….. Go post that on a PC gamer forum and everybody will point at you a laugh. Rightly so too.

    What is clear is you don’t understand RAM and how it works. Simple things like clock speed, bandwidth and latency seem to be a mystery to you. With the amount of time you spend on tech forums all I can assume is that you have some kind of learning disability. It’s really not that complicated.

    If you like the pretty pictures your PS3 makes that’s great. If you love the awesome must have exclusives only available on the PS3 good for you. Just don’t try to understand the hardware Roca, it’s just too much for you.

  113. jojo29:

    @me_
    It seems you and fail to understand computee hardware…

    On one hand godless and yourself are saying amount of ram doesnt matter…that lower latencies/bus speeds are all what really matter….i say both of you need to get the ms cock out of your asses…try running windows vista with all features like aero turned on with 1gb of ram and see how well that software (aka game) runs….

    The fucking bottomline is this:
    Amount of ram, latency, bus speed are all a balancing act and each is important in their own ways providing differing benefits to not only graphics but performance as well

    The ps3 architecture allows ( once learned ) an easier time with this balancing act…

    Ps3 has the better processor, the faster more versatile ram. Period. End of discussion, super textures and setting graphical benchmarks pretty much 3-4 years straight are evident of how much better and faster the ps3 architecture is….the only advantages the 360 has is more familiar pc dev tools and, iirc, a slightly better graphics card setup…plus, i love ati…

    I really hope you try arguing with me about this or try and call out my tech knowledge…

    4 self built rigs, all oc’d on air cooling, making sure my memory/processor are running at the settings they are suppposed to be for max performance at the lowest pissible wattage….<— if you lost me here go ahead and stfu about pc communities as i frequent techspot, anandtech….unless you know how to oc your pc along with maxing your pc ram along with all the tests that entails, quit trying to downplay people only because your precious 360 has fallen behins in graphics and performance and hasnt remained competitive in those regwrds since 08…when the ps3 got its stride

  114. Roca.:

    well said.

  115. Rimmer:

    And yet after all that bitching and back slapping quake 4 will still end up looking better on the 360. Awww, shucks ps3.

  116. Roca.:

    @Rimmer

    You that 6-year old game with 75 review score (Quake 4) that nobody plays or care about anymore..and it also looks & plays better on PC. huh

    damn, the lack of quality content must have hit you hard that you are forced to list titles from half a decade ago.

  117. oldschool1987:

    And yet after all that bitching and back slapping Uncharted 2 will still end up looking better than every 360 game. Awww, shucks 360.

  118. CAD:

    Twilight

    Out of curiosity what is your 360 connected with, HDMI, Component or Composit? On top of that what is your screen display set to in the system settings.

  119. Godless:

    CAD. . slow down dude, this is a girl. . .

    It’s connected by a wire. .and the setting is colour ;)

  120. CAD:

    Godless

    I had to ask because that last time I talked to her over Live she had no clue how to do things or get around the menu within the 360. So I just wonder if she even has the 360 setup correctly.

  121. phranctoast:

    “And yet after all that bitching and back slapping quake 4 will still end up looking better on the 360. Awww, shucks ps3.”

    Just like Portal 2 looked better on the 360 right…?

    awww shucks.

  122. twilight:

    Cad,
    Here’s what I got going on. The Xbox360 is hooked up with a hdmi cable set to rgb expanded 1080p. The system is hardwired directly in with the network cable from the router.

  123. phranctoast:

    speaking of RAM, here’s the updated Vita Specs.
    512 Main, 128VRAM

    http://www.neogaf.com/forum/showthread.php?t=441177

  124. Roca.:

    Wow more Ram the PS3 and 360

  125. oldschool1987:

    But Godless said it’s not possible for a handheld to be more powerful than a console.

  126. me_:

    @jojo

    I don’t think I ever said that more ram would be a bad thing.

    What I did say is that Roca shouldn’t have put up DDR3 performance specs and try to pass them off as what is in the 360. All I can conclude from the lack of comment on the PS3 side of the fence is;

    a) nobody knows the difference between DDR and GDDR, or
    b) fanboy loyalty is more important than having a rational and factual discussion.

  127. oldschool1987:

    “Fanboy loyalty is more important than having all the best and most exclusives that also excel in the graphical department and win all the awards. It is also more important than having free online play”

  128. Godless:

    Oldschool
    “But Godless said it’s not possible for a handheld to be more powerful than a console.”

    LOL

    You guys really don’t get it on the RAM memory thing do you.

    MY laptop has 3GB of RAM, that does not make it more powerful

    It’s all about bandwidth/s that’s all that matters. It really doesn’t matter how powerful the RAM and CPU are, if they can’t communicate with each other fast enough. on almost all systems it is the data buses that are the bottlenecks for the system, not the RAM or processor.

    yes more memory is useful because it saves using what PCs would call the page file, or some other media to store information that won’t fit into RAM.

    When the system needs to access this info, the speed at which it can be recalled is limited by both the seek time of the media in question, and the read time and data transfer rate of the media, often WAY slower than RAM.

    So more memory is useful and would make a system run faster because it would remove the need for the system to access “page file” memory.

    Super textures on the PS3 would need to be streamed from the HD or Blu ray disk, both very slow when compared to RAM, HD would be the better option but could result in a huge install size, blu ray is slow to access and not that fast at data transfer, remember the 12 speed DVD drive of the 360 is faster.

    any which way I think the PS3 will have a job on it’s hands using large textures, as 256meg is tiny

    Like I said it will be interesting to see how they pull it off.

  129. Roca.:

    At the end of the day – Carmack said PS3 will have super texture while the 360 will have normal texture.

    So keep all the bullshit to yourself. It’s fact that the PS3 RAM is able to handle more than the 360 RAM and the proof is in the puddin.

    Games like KZ3 and GOW3 (and soom Uncharted 3) have over 40GB worth of data and they don’t required any install, so your argument here is just another fanboy BS from you.

    for comparation sake – the two best titles coming up for each console are Gears 3 and Uncharted 3.

    Unchated 3: Over 40GB worth of data – with dynamic environment, huge levels, great draw distance, top notch facial animation and acting.

    Gears 3: 6.8GB worth of data – guns, guns, guns…similar to the other gears game.

  130. Roca.:

    More proof that Godless doesn’t know what he’s talking about…Another Rage developer said (about textures on PS3)

    “On the PS3 version, every CPU that isn’t being used, is doing something in the background, so Rage uses every core under the console’s hood.”

    John Carmack discussed as recently as QuakeCon earlier this month some of the issues with optimising Rage on all platforms, and confirmed that tech limitations still result in such things as texture pop-in on versions of the game.

    Willits told NowGamer that the way Rage uses the PS3′s multi-core processors would reduce pop-in.

    “The extra cores are assigned to work on textures in the background, as there’s tons of visual data on the blu ray and on the hard drive,” he explained. “We load compressed JPG data, and assign those extra cores to work on these textures, and uncompress them in the background so there is no nasty pop up, or blurred textures.”

  131. Godless:

    Roca. .you just owned yourself.
    ““We load compressed JPG data, and assign those extra cores to work on these textures, and uncompress them in the background so there is no nasty pop up, or blurred textures.””

    Note that the textures being loaded are “COMPRESSED JPG”

    LOL, same as the xbox works with, I thought the whole idea was that the PS3 would not require compression due to the vest amount of space available on the blu ray disk.

    Reason is probably because it’s faster to load in a compressed file and uncompress it, than it is to load in an uncompressed file. .LOL

    Roca what you have said backs up exactly what I was saying. Textures will need to be loaded in as you move around, as the 256meg just is’t enough memory to load in a whole maps worth of hi res texture.

    the xbox will do the same, both machines lack RAM and that’s a fact.

    Look
    I have no doubt that this game will look good, but i will also be willing to bet that it doesn’t look that much better than the 360.

    As long as it plays smooth and doesn’t suffer like crysis 2, from what I would regard as shitty blurred graphics(while moving).

    I would prefer less detailed environments with crisp clean screen updates.

    If the hi res textures genuinely result in a better looking game, and it doesn’t sacrifice performance because the machine is jumping through hoops to try and display them, then it will be a better game. Simple as that.

  132. Godless:

    Vest = vast. .dammed, I need to proof read my comments.

  133. Roca.:

    Again you are assuming and jumping into false conclusions just because you want to defend the 360.

    It’s a known fact that PS3 can handle uncompressed graphics, audio and texture – games like Final Fantasy, Rage, LA noire, and many others…Then again most MP titles are held back because of the 360 – FACT

    I see you chose to ignore my comment about your the stupid “PS3 will require big install” comment you made.

    You’re such a predictable fanboy…

  134. Godless:

    Roca,

    I listed HD install as a possible way of providing faster access to data, which might be required if there is not enough memory to load all textures up front.

    I didn’t intent to imply that it would be a necessity, only an option, if the blu ray was not fast enough.

    Lets just wait and see what the differences are.

    LA noire for a start is barley noticeable, with the PS3 being no better than the 360, than the 360 is better than the PS3 in other games

  135. Roca.:

    “the blu ray was not fast enough”

    It’s fast enough for the best graphically looking game of this generation and for the games with as 6x as much data as any 360 games.

    “LA noire for a start is barley noticeable, with the PS3 being no better than the 360″

    It’s only barely noticeable for fanboys like you
    -missing building
    -poor texture
    -poor lighting
    -missing shadows
    -poor draw distance
    -more pop ups

    Yeah it’s barely noticeable. If Uncharted 3 was on 360 the it wouldn’t as good as it does, it wouldn’t great raw disntance and 6x as much information as most games. poor lighting, jaggs, compressed audio and visual, levels and scenes would have to be cut and it would still be a 3 disc game.

    360 is hold this generation back – imagine all mp games taking full advantage of the PS3 architechture (SPEs handling graphics, uncompressed data, more content, better graphics, etc) and all games looking as good as God of War, Uncharted, Killzone, R&C, Infamous 2, etc

  136. phranctoast:

    “blu ray is slow to access and not that fast at data transfer, remember the 12 speed DVD drive of the 360 is faster.”

    This is actually wrong. The transfer speed of PS3′s Blu Ray is faster than the transfer speed of 360′s DVD. The Seek time is whats slower which makes the difference.
    This is due to most of the 360′s games being used on a double layer disc which cuts the tranfer time almost in half. BRD also runs on a constant speed while DVD is variable.

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