The Last Guardian creator leaving Sony not surprising

November 30, 2011

The Last Guardian creator leaving Sony not surprising The big news today is around a rumor reported by Eurogamer, alleging that the creator of The Last Guardian, Fumito Ueda has left the employment of Sony.

Eurogamer reported that a source has revealed that 41-year-old, development head of Team Ico has left Sony’s employment and is currently working as a freelancer for the company. Apparently, Ueda has been working for Sony in freelance capacity on The Last Guardian already.

The source indicated Ueda’s shift from Sony employee to freelance as the cause for delay in development of the highly anticipated title. The project was probably put on hold until Sony could work out a deal with Ueda on freelance rate and conditions.

Apparently, after the completion of The Last Guardian, Ueda will pursue personal projects. Ueda has been credited for crafting masterful titles such as Ico and Shadow of the Colossus.

I can’t say that I am all that surprised by this news as many talented Sony developers have already spawned off third party studios working exclusively with the publisher.

Famed God of War creator, David Jaffe spawned off Sony to create Eat Sleep Play studio and is developing Twisted Metal for the PS3. Dylan Jobe also spawned off Sony to create LightBox Interactive and is now working on the highly anticipated StarHawk for the PS3. 

Ueda may have his own ambitions of starting up a company.

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11 Responses to “The Last Guardian creator leaving Sony not surprising”

  1. Godless:

    That’s what happens when you pay too much money.

    They save up enough to then take their money, fly the nest, and start up on their own.

    Lesson learned here for all employers, is to pay less, keep them in their place :D

    Here’s hoping he has the backing to fund his big ideas if he chooses to start up his own, but I’d guess he may just stay as freelance, best of all worlds that way.

  2. FahKinSuPah:

    Considering that the last several games he has worked on were a perfect fit with sony, why would he even want to leave?

    dumbass

  3. ncaissie:

    At least they continue to make ps3 games. Xbox devs jump ship to go multi plat. Lol

  4. Roca.:

    This what I don’t get – - –

    “I can’t say that I am all that surprised by this news as many talented Sony developers have already spawned off third party studios working exclusively with the publisher.

    Famed God of War creator, David Jaffe spawned off Sony to create Eat Sleep Play studio and is developing Twisted Metal for the PS3. Dylan Jobe also spawned off Sony to create LightBox Interactive and is now working on the highly anticipated StarHawk for the PS3″

    What’s the point of leaving when you are still going to work on under Sony. Jaffe has not produce anything great since he left Sony. Now he’s working on Twisted Metal which is owned by Sony.

    LightBox Interactive is also working on a IP owned by Sony and they are working closely with Sony Santa Monica studios.

  5. phranctoast:

    Good luck ueda. You’re not going to find another first, second, or third party that gives you the creative freedom, as well as time and money that Sony does. Journey for instance simply wouldn’t show up on any other console.

  6. phranctoast:

    I wish Starhawk and Twisted Metal were coming out different years. Or at the very least, six months apart. I’m very interested in both those games multiplayer.

  7. dans303:

    @phranc

    Why can’t you just play both at the same time?

  8. phranctoast:

    Going from past experience, I only have the enough focus to really get into one games MP at any given time.

  9. Barnabe Jones:

    From what I’m understanding, it’s not like he’s jumping ship completely.

    I’d have to assume that spawning off into you own company has some finical benefits.

  10. CarlB:

    “What’s the point of leaving when you are still going to work on under Sony. Jaffe has not produce anything great since he left Sony.”

    Calling your own shots and being your own man. He’s forty one and he’s worked long enough for the “company” and following whatever orders and directions they’ve given him. I can relate. Even though they may treat you well, being freelance is a different beast than being an employee, and I think it would be even more appealing as an established creative artist.

  11. phranctoast:

    1st party/2nd party…… It really doesn’t seem to matter to me if they’re still working on awesome PS3 exclusives.

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