Why Binary Domain is a game you should be excited about

January 5, 2012

Why Binary Domain is a game you should be excited aboutNewly formed studio, Yakuza has been quietly working away on a very interesting title called Binary Domain along with Sega. At a glance the game is a third person shooter with a cover system, but under the hood there is much more going on than meets the eye.

Binary Domain is produced by Jun Yoshino, SEGA’s latest rising star. He works out of SEGA Europe and has been credited for getting the creative juices flowing for hit titles such as Vanquish and MadWorld with Platnium Games. He is now closely working with Yakuza Studio on Binary Domain and you can clearly see his influence in the game.


The game is set in a dystopia 2080 future, where tension between machines and humans has just started bubbling under the seams. While the game may sound like the plot from the Terminator, its actually more subtle like Deus Ex where the world is on the brink of something major.

Story Trailer

The story is around two major robotics corporations, US based Bergen and Japanese based Amada. Both companies adhere to the Genève Convention’s treaty that no human-like robots will be manufactured, called Hollow Children.

However, things come to a head with an attack on Bergen by a Hollow Children, which prompted the International Robot Technology Agency to send you and a squad out to investigate the suspected Amada Corporation. However, this is where the story gets interesting as things are not as clear as they seem.

The game employs an interesting twist on Dead Space’s limb dismemberment with robots, which results in a curious but satisfying shattering of the robot’s fully destructible metal exoskeleton. Another interesting twist in the game is the Consequence System, which builds the relationship between you and your squad mate depending on the decisions you make in the game.

Weapons Trailer

If you order one of your squad mates into a suicide run, they may start questioning your judgment down the road and hesitate to follow orders. This is an interesting concept that is all driven by voice commands you can shout out via any headset. I can’t say that I’ve seen a character building game mechanic crafted in such a way.


The game will feature a host of multiplayer components such as deathmatch and capture the flag with its own in-game economy system. With a release date of Feburary 14th across the PS3 and Xbox 360, this may be one title to keep an eye out for.

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