During Sony’s PS4 event, Sony spent some time near the beginning talking about how the company listened to the developers on what they wanted in a PS4. While this may seem like some sort of marketing hype, several developers have confirmed that requested features have made its way to the next gen console.
As reported by The Guardian, after the PS4 event there was a round-table discussion where Guerrilla Games co-founder, Herman Hulst revealed that PS4 systems architect, Mark Cerny vested the studio several times for feedback on the next gen console design. Hulst stated:
We got the entire group of core developers together and gave deep feedback on everything system-related. It’s no longer designed in an ivory tower somewhere in Tokyo, it’s shared with us, with Naughty Dog, with Sony San Diego – and together we’ve built the machine.
Apparently most developers were focused on two things: better social connectivity and a design in line with PC innards. Hulst echoed Cerny’s point about faster development time on the PS4 due to its PC-like design.
Shadow Fall’s game director, Steven Ter Heide believes that the rate of evolution on the PS4 will be accelerated as the gap between PS3 and PS4 will widen very quickly.
It wasn’t just first party developers Sony reached out to for feedback as Ubisoft’s CEO, Yves Guillemot revealed features he [Ubisoft] requested made it into the PS4. He stated:
We want social, we want all the things that exist on PC to be possible on a console. We want the mobile capacities to play short-term and to play from anywhere you want.
Guillemot is very pleased with the capabilities of the PS4 and seemed to take some pride in the fact his requests made it into the console.
In a detailed interview with CVG, Heide also revealed that Guerrilla Games took part in the design of the Dualshock 4 to make it more FPS friendly.
It sounds like a lot of really simple features that we’ve put in there but they make all the difference because it’s in one comprehensive package. For example, there are little tweaks to the indentation on the sticks, where you have your thumbs on them, we’ve slightly raised them so there’s a little bit more precision. They’re slight changes but they make a huge difference.
The analog sticks are somewhat unique as they aren’t fully concaved like the Xbox 360 gamepad, but have a ring around the edge with a slight bump in the middle creating a valley of sorts. This design seems to help prevent your thumb from slipping forward or backwards off the stick.
Evolution Studios also took part in the controller’s design by providing feedback on various aspects of the DS4 to make it “racing friendly” as well.